I've been busy with the Steam page which is up right at this moment. Aside from that, I've been working on the front entrance of the inn, which wasn't accessible before. I'll share some screenshots soon about that :)
I don't feel good having a Patreon right now, but I really appreciate it. The best way right now to support the game, is to wishlist the game on Steam to help with the algorithm when it releases :)
I'm sorry Perro, it's been a busy month with life and making the Steam page. It will be a while till there's a playable version, but it's getting better by the day
The game is incredible, the only thing i dislike is how long it takes for you to rebuild your relationship with the characters from doing chores. Also I'm not sure if that part was even mentioned in the tutorial because i may have missed it, but if it isn't I think that would be a good idea.
Seriously, keep it up. This game has the perfect balance of story, atmosphere and content. I can absolutely see it on Steam one day soon and you certainly have the audience. Thank you for your work!
I LOVE THIS GAME SO MUCH THE ART STYLE THE STORY AND THE CHARACTERS.I REALLY HOPE TO SEE MORE OF IT IN THE FUTURE. ill gladly support this game if there is an option to. keep up the good work
Thank you very much for the kind words! I'm very glad you like it.
Right now I'm focusing on restructuring code and other things, but I'll announce in the future when playable versions are ready once again :) Thanks <3
it seems as though this game isn't very active but I do want to say that it is a great game and I do hope to hear more in the future! Good luck with any future endeavours
Hi there, I just played your game 2 days ago, and I fell in love with your art Style, is beautifull, and makes the player feel comfy, and the 2.5D makes the game even prettier.
If it possible, I want to how do you learn to draw in that style, or how it is “called”.
Also, if you want to translate your game to Spanish, I will do it for free (Im have never translated something “profesionally” but Im a Native Spanish speaker.
Sorry for the late response! I was trying to get my life together haha, but I'm finally back.
Thank you so much for the kind words! Además yo también hablo español :P I've just been pushing the translation since I really have a hard time managing everything by myself haha Eventually I'll probably translate either myself, or make dialogue texts really easy to edit so there's multiple translations, but for now I'm just focusing on other things.
And what do you want to learn? I can explain whatever you want, there's nothing complex in the game :)
It's F! I have a drawing that indicates that in the tutorial panel when you start a fresh save file, I probably should put that somewhere in the menu as well.
I really love this game! Pleasant music, beautiful characters, plot, locations - all this is so beautiful and cool. I really liked this style! A decent job is certain! СПАСИБО АВТОРУ ЗА ЭТУ ИГРУ! <3<3<3
Hey man, I loved your game and I ussually don't write comments, but I really hope you succeed so I decided to write one. I know this is a long comment but hopefully it will be helpful.
Bugs: I didin't notice a lot of bugs, but when you start a new game after a playthrough, your money and some of the progress (new futon) are still there. Going though the various options (after pressing esc) you go straight back to the game, and not to the previous options screen (I'm not sure if thats a bug but it was a bit annoying) . Again might not be a bug, but while looking at a pic, often the dialog box covers part of the image, so it would be great if you could press 'H' and hide the dialog box to see the whole image.
Game feedback: The game lacks a lot of feedback. The jobs only show how much money you made at the end of the day. I know you did this on purpose, but it would be nice to make an informed decision with all of the info. At first I was confused by the whole stress system, until I found out that stress has to be low for you to be able to do things. It would have been nice to know that from the start. Also it would be nice to see how much stress you will get or lose if you do certain things. So for instance I'm still not sure if reading manga reduces, increases or even affects stress level. In addition, on my first play through I coudn't figure out that there is a way to get to the job board (idk what its called) until I saw one of the charicters get there. Since the game is in 3D it's hard to see that there is actual gap there and you could get to the board. I only saw the whole info page on relationships and stress after I have completed the entire game and decided to press escape. It would be nice if the player had a journal of some type where he would see relationship progression and if the stress level would be visible at all times. Finally, when you start to play the game there is a lot of random interaction points with nothing showing what they do. So it would be nice to see some text, when you apprach something like: "Milk Vending Machine". Or a "Relaxing chair" or "[Charicters Name] room".
Gameplay: I LOVED IT! As I said before this is an amazing game with an amazing potential. I like that you get some relationship points everytime you interact with an NPC. You are not locked out of content if you mess up which I really appreciate that. I would love to see the game mechanics more interact with the content. So doing maintenance or cleaning could unlock new content. For instance after 3 maintenance you could notice a hole in the stalls. Then buy a camera and do another 3 maintenance to install it. While cleaning you could stumble upon some panties that you decide to jack off or to steal. Personally I loved the game mechanic in Summertime saga where you can steal panties of various girls. Its a minor addition that extends the game for players like me who want to get the most out of the game. Currently, the game sometimes feels a bit too empty. To make the world more immersive you could also add small repeating events. For instance it was really hot to walk in on one of the girls changing. I know that there is a girl whose whole event is based on this and it progresses her story. But you could do similar scenes of accidentaly going in while girls are changing before the steam bath. This doesn't have to influence the story. It could just influence their opinion of you or do nothing at all as these things happen accidentaly, The girls don't have to be nude, they could be in their underwear, towel or showing some sideboob. So to actually see them naked you would have to progress the story. It would be hot and it would break up the monotony of constantly going to take a bath to releave stress. The events should also be short and rare so the players wouldn't get bored seeing the same thing over and over again. They should be just a small random reward to keep the players dopamine levels up. A few quick ideas for repeating events:
seeing girls drenched in water after getting back inside after a rainy day
walking in on girls changing in their rooms, they could shut the door so you don't get to see much
girls bend down to pick something up in random locations
They trip and fall so that their skirt lifts up and you can see their panties
At night you can spy on sleeping girls or hear them masturbating
That sort of thing. Again, this is my preferences and I'm sure you can come up with more interesting ideas, but some random repeating events would be a great addition.
Visuals: The visuals are amazing! I think that one of the more important things in porn games is the art and you nailed it. I love the chill vibe and appreciate that you actually put music in the game, which a lot of games don't. It would be nice to have a gallery. Maybe a player could buy a camera and unlock the gallery that way, but I digress. Anyway the key takeaway is to keep doing the same amazing art!
Sex/Porn Story: I'm more of a fan of slow burner games so take what a say with a grain of salt. The story is really Porn like. You do favors for the girls so they sudenly want to fuck you. One girl shows you cameras and then sits on the toilets waiting for you to fuck her. I mean this is kind of funny, super unrealistic and just straight out of a porno. I don't mind if thats what you're going for and at the end of the day this is a porn game. I'm not saying that the game has to be story heavy, I like that the dialog is short, yet there are interesting characters and the game doen't take itself too seriously. It's just that the porn is kind of out of nowhere. It doesn't feel well incorporated into the game. You're not really developing relationships with the charicters. The sex scenes themselves are great, but they do seem a bit random.
Random points: After spying on one of the charicters in the bath, I thought that it would unlock a spying spot so I've spent some time walking around but I was mistaken. It would be hot if that was the case, though I am aware that the MC didn't want to spy so it makes sense that it's not an option. I personally love voyeur so I would love to see more content in that direction. I love that the map is not too big, personally I hate these massive empty worlds. When you keep the world quite small its easier to populate it with content. Minigames while cleaning or doing maintenance would be fun, but I'm sure that its not everyone's cup of tea and it does add some additional work to game development. On a second playthrough I decided to follow hints and some of them seemed vague. I'm not sure if that was intentional or not but If I didn't know what to do I would have been very confused. This is a small thing but the improved bed price is annoying. It could just be 4000 and not 3998. For some reason that bothered me lol. Since the maintenance and cleaning doesn not influence gameplay in any way apart from money (as far as I know), there is no reason for you to do cleaning, as it always gives less money.
Anyway, take everything with a grain of salt. This is a great game and it's still in early development so I'm sure it will only get better. I do plan on supporting you on Patreon, once I get my finances in order. You earned yourself a true fan. Hope to see more updates. Cheers!
P.s. sorry for any mistakes or incoherent sentences, english is not my first language
Hello! First of all, thanks for playing and liking it so much that you wrote such a long and constructive comment! Let me address it point by point :D
Bugs: I'm aware of the new game save file problem, I noticed it recently and I'll change it for next version hopefully! About closing all menus, it was deliberate since I didn't want to press escape two times. I will end up doing a poll, to see which way the majority prefers it! I don't mind changing it if enough people want it that way. About hiding dialogue, you are right that it's a bother. Right now pressing the Tab button does exactly what you want (it goes from hiding text only, to hiding sprites and text, and back to default), but I don't indicate it anywhere so I'll do that.
Game feedback: I agree about feedback! To address your comments about stress and money, I'm thinking the best solution would be to display a small popup that shows exactly the stats affected. Another user requested if the player could change the tasks for the day after when going to sleep, and I think it's a great idea, so might do that. About the menu on escape, there's a small icon on the tutorial sheet when starting the game precisely because someone before didn't know about it haha I suppose I could force the players to press Escape when the tutorial sheet shows up. The stress level showing up at all times could be an option, but I feel it would distract too much. Another option would be to show up the stress visuals just when it's altered. The text about what's the interaction about is a good idea!
Gameplay: Thank you!! I hate branching games because I want to do all content in one save file. Some people will dislike it, but I have strong opinions about it haha And yeah more interactions will come for sure. The cleaning and maintenance were just introduced last update, so it was more of a "base" to work on from now on. I like your suggestions about slowly progressing towards something in those scenes. I agree that the world is empty right now, but that's a consequence of having been doing this for just a few months now, and not a design choice. I want to expand everything, this is not the game I wanted when I started making it, but it's getting there with every update. Surprising characters while they are doing their own things, more repeatable events, more varied schedules, more things in general, trust me, I also want that! I like the suggestions, so I'll write them down :D
Visuals: The next current thing I'm working on is the gallery, since before it didn't make any sense since the game basically had no content. Now there's not much either, but I've received a couple of requests about it so that's happening for this update :) I appreciate the kind words.
Sex/Porn Story: This is very porno like because this is more based on doujins than on any other piece of media. I started the game because I wanted to see some free roaming pixel sex game. When I start reading hentai, if by page 20 there's no sex, I'm usually bored by then. I base characters from hentais I like, I'm not really trying to make some narrative driven game. To me the main point is sex and different sexual things I want to explore, and the narrative to me is just how to get there. Doujin artists starting sex on page 5 with little to no context, or the stupidest plot? That's what I like XD So this is a design thing, I'm sorry this is not what you wanted.
Random points: I also like voyeur! Again, some things you mention are just that I haven't implemented them yet because it's really early in development. About minigames, I'm not against them, I like coding and design, but I'm sure a lot of people would be bothered by them. This again could be something to revisit in the future in the form of polls or something. About the world, I'm sad to inform you that I want to expand it haha But I'm doing it slowly, working towards having the current areas with enough things to do and characters around, and with the new areas introducing new characters and events. The hints being vague is also a design choice. If I left exactly what to do, it would feel more like a wiki. Also about cleaning and maintenance, if you don't do them, the stats can get low enough that it affects the mood of the current residents. And having the price be 3998 is because I knew it would bother people heh.
Thanks a lot for such a nice and thoughtful comment! Took me a while but well worth it! While I will always greatly appreciate Patreon support, please take into consideration what I've said on certain things (stupid porno plot (and more maddening 3998 price tags)), since I don't want you to be disappointed. Anyhow, thank you. This is not yet a good game, or even a game to be honest, but I do plan to keep doing it one way or the other, mainly because I'm obsessed with it. I work solo on this and take feedback seriously. For example, you mentioned music, and the first release back in May 30, the game didn't have any, until someone pointed it out and I agreed, so I added it. I just need time.
I realize this is an early stage build, but seriously, the color and text combinations are awful. Yellow on Green. White on Pink. The pixel letters are hard enough to read. Also there is no visible difference between options like Let's do it/Nevermind, as it is just inverted colors. But with two selections and this color scheme you do not know what is selected and what not. And this is a game made in an engine, does this engine not provie fullscreen or scrollback/history? Scrolling the wheel forwards conversation for both directions. A reminder in the options about the controle scheme would be nice. wasdfspace it seems to be.
Haha yeah the colors are a bit messy and hard to read. I've touched things a bit for the one I'm developing right now (not the next public).
For the buttons it didn't really bother me since I always choose with the mouse and it's obvious, but when choosing with keys it might be difficult to differentiate.
The engine (Godot) is not a visual novel one, it's a generalist one. I have to code everything (which I enjoy!), like the dialogue system. The conversation history will be included eventually, of course. The fullscreen is included in the next public already, but I still have to make different resolutions options.
Please do not tell me the engine requires to use the actual resolutions. Borderless windowed fullscreen is the way to go. Your current build scales regularly. Meaning, I can resize the window however I like and the game inside responds correctly.
If the build would not resist removing the title bar, it would already have fullscreen (for me). Actually, now that I tried it again, it works. I can remove the title bar with short-cut, but not with my little menu for the same action. Odd. I can activate it with menu, but not deactive it with it.
I have third party tool to use Windows' ability to toggle title bar. The option is there, but there is no button for it. Probably, because you lose the buttons along with the title bar, so you could not re-activate it. So normally I maximize and then remove title bar. There are many indie games without working fullscreen... ;-)
Options for different relavtive text size would be nice of course.
And yeah, I figured out the mouse selecting. Wich looks funny, if both options are highlighted.
The first continue button with the short control scheme must be selected with mouse.
And I have not figured out, if the blue markers are intentionally inconsistent or not. Could be like easter egg hunting. Or not. What I mean, some activateables and doors have blue sign, some do not.
Oh don't worry, what I meant is that the internal resolution is different from the game window size. So right now it's always being rendered at 1920x1080, no matter if you make the game size very small or expand it to fit a 4k monitor.
What I have yet to do, is make different resolutions available so people playing with different displays don't have to load the game at 1080p if they have a smaller monitor, or so it doesn't get blurry when playing at huge ones. You'll still be able to change the window size.
But yeah the fullscreen is going to be already in the game in a couple of days when the public gets released so no problem about that! And soon enough I'll make it so you can also choose borderless window, it's easy in the engine I just have to make it an actual option.
The other things you mention I'll also work on! It's just that this kind of thing takes time and I'm just a guy, so I hope you can understand. I'm slowly adding more features and QoL changes all the time, so feedback like yours help me taking note of problems. They will be addressed.
Also the blue markers are meant to show parts where you don't see a door. If you see a door, there's no reason for a marker, but if there was no marker when at the end of a corridor I feel it would be confusing. About interactions, that's a bit more random yeah XD
Urghhh. Now I get it. Those " signs looking like the pause button are supposed to be sliding doors. In the pictogram dictionary, doors look different, and double bars are pause. If there is no need for blue signs in your grand design, you could consider just using a small door complete with color and texture for dummies like me. So just telling the little blue thingy to use door texture or something like that. And maybe exchange some of the arrows for the door hint as well. They are doors you have to activate. And there is at least one door that is a sliding door from one side and an arrow from the other side.
This is pixel art. I am surprised about those resolution considerations. I would have guessed that it looks the same at basically every resolution available to the usual systems, including small tablets. Also, at least on Windows, there is desktop scaling. The recommended scale is 300% for 4k. Games that do use internal high resolution should handle that differently, of course. But there are possible side effects. Like windows telling an app a much smaller resolution, than the display really has, depending how was asked.
So keep up the good work and do not fuzz about details too much at this stage. I only played for a couple minutes. But in the sea of lewd games, non-vn style games are rare (exclulding the plethora of rpgmaker stuff) . What I mean is an avatar running around like the olden point and click. Maybe the engine even supports clicking where to run. But even wasd is refreshing.
Oh shit! I didn't answer this. For the doors and such, another user suggested somthing similar, having small animations like that, so that's one option.
And thanks! I can eventually add point and click in the engine, there were some requests about that too actually haha. I did that on another project with this engine so it should be -relatively- easy to do, just having to consider some things.
This seems very nice so far. I'm playing 0.1.3, but I've noticed a few cases of objects using the wrong textures. I don't know if it's fixed in 0.1.4 or not. That does not hinder the gameplay, though. Overall, this seems full of potential. I like the aesthetic.
Hello! Yeah I usually leave things like 90% done, then come back and finish them when I'm "fresh" again :p All those ugly assets will be finished soon tho :)
Not really looking into it any time soon, sorry about that.
Right now it would take a lot of time for me to port and make sure everything plays on android, and I'm just 1 guy working on this, so it's very low priority at the moment.
If anyone's curious, the MC in the situation is not a jerk, just that the woman in the netori situation is not having a good time emotionally with her husband.
Hey, good start!! Love the game so far. Story is simple, but overdoing usually makes it boring, so it's good like it is. Also, I hope the h* scenes are animated, it makes all the difference. Wil keep an eye on this one for sure.
Thanks for the feedback! By animated scenes you mean sprites or CG drawings? I'm leaning on animating lots of sprites, but I want to include some old school CGs for special moments.
And yeah, resolution + window options are definitely coming! Thanks for playing!
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when can we expect the next update? its been awhile :(
Hello great game, i love it, but i'm a bit lost in the last event with Keiko, idk how to get to talk to the handyman
The game is great! Would love some update as for what's being worked on right now
I've been busy with the Steam page which is up right at this moment. Aside from that, I've been working on the front entrance of the inn, which wasn't accessible before. I'll share some screenshots soon about that :)
im in love with this game! is there any way to support you directly?
I don't feel good having a Patreon right now, but I really appreciate it. The best way right now to support the game, is to wishlist the game on Steam to help with the algorithm when it releases :)
Hi, your game its incredible, im waiting the new update for a long time, so, when can we have the new update?
I'm sorry Perro, it's been a busy month with life and making the Steam page. It will be a while till there's a playable version, but it's getting better by the day
The game is incredible, the only thing i dislike is how long it takes for you to rebuild your relationship with the characters from doing chores. Also I'm not sure if that part was even mentioned in the tutorial because i may have missed it, but if it isn't I think that would be a good idea.
Thanks for the feedback! Thankfully I'm redoing the whole task / relationship points system, and it will be changed for the new version :)
Seriously, keep it up. This game has the perfect balance of story, atmosphere and content. I can absolutely see it on Steam one day soon and you certainly have the audience. Thank you for your work!
Thank you Juba!! I appreciate the words :) We'll see how it turns out :D
I LOVE THIS GAME SO MUCH THE ART STYLE THE STORY AND THE CHARACTERS.I REALLY HOPE TO SEE MORE OF IT IN THE FUTURE. ill gladly support this game if there is an option to. keep up the good work
Thank you very much for the kind words! I'm very glad you like it.
Right now I'm focusing on restructuring code and other things, but I'll announce in the future when playable versions are ready once again :) Thanks <3
it seems as though this game isn't very active but I do want to say that it is a great game and I do hope to hear more in the future! Good luck with any future endeavours
I appreciate the kind words. I'm back at it after dealing with IRL stuff :) Hope everything is good with you as well!
Hi there, I just played your game 2 days ago, and I fell in love with your art Style, is beautifull, and makes the player feel comfy, and the 2.5D makes the game even prettier.
If it possible, I want to how do you learn to draw in that style, or how it is “called”.
Also, if you want to translate your game to Spanish, I will do it for free (Im have never translated something “profesionally” but Im a Native Spanish speaker.
Sorry for the late response! I was trying to get my life together haha, but I'm finally back.
Thank you so much for the kind words! Además yo también hablo español :P I've just been pushing the translation since I really have a hard time managing everything by myself haha Eventually I'll probably translate either myself, or make dialogue texts really easy to edit so there's multiple translations, but for now I'm just focusing on other things.
And what do you want to learn? I can explain whatever you want, there's nothing complex in the game :)
It's F! I have a drawing that indicates that in the tutorial panel when you start a fresh save file, I probably should put that somewhere in the menu as well.
I love this closet, when is an update for the closet?спасибо за игру
The closet is the most underrated character in the game! We need more dialogues and actions with him
more cabinets more action
I'm very confused about this haha Did I mess up somewhere? A bug or something?
this is not a joke or a mistake, it will be interesting to see new features and interaction
Let's do it man! YEEAAAAHHHH
Ah I understand now! Good to know, I am planning more interactions. Thanks friends 🫡
i love this game so much, the art is beautiful, the character, the space ,... everything so perfect ,i looking forward to future update, nice job!
Thank you very much friend :) I appreciate it!!
I really love this game! Pleasant music, beautiful characters, plot, locations - all this is so beautiful and cool. I really liked this style! A decent job is certain! СПАСИБО АВТОРУ ЗА ЭТУ ИГРУ! <3<3<3
I appreciate a lot the kind words friend, thank you for playing! Hope you like the future of the game. большое спасибо!
Love this game, I am looking forward to all future content. Everything ran very smoothly.
Thank you! I'm glad everything went good 🙏
Hey man, I loved your game and I ussually don't write comments, but I really hope you succeed so I decided to write one. I know this is a long comment but hopefully it will be helpful.
Bugs: I didin't notice a lot of bugs, but when you start a new game after a playthrough, your money and some of the progress (new futon) are still there. Going though the various options (after pressing esc) you go straight back to the game, and not to the previous options screen (I'm not sure if thats a bug but it was a bit annoying) . Again might not be a bug, but while looking at a pic, often the dialog box covers part of the image, so it would be great if you could press 'H' and hide the dialog box to see the whole image.
Game feedback: The game lacks a lot of feedback. The jobs only show how much money you made at the end of the day. I know you did this on purpose, but it would be nice to make an informed decision with all of the info. At first I was confused by the whole stress system, until I found out that stress has to be low for you to be able to do things. It would have been nice to know that from the start. Also it would be nice to see how much stress you will get or lose if you do certain things. So for instance I'm still not sure if reading manga reduces, increases or even affects stress level. In addition, on my first play through I coudn't figure out that there is a way to get to the job board (idk what its called) until I saw one of the charicters get there. Since the game is in 3D it's hard to see that there is actual gap there and you could get to the board. I only saw the whole info page on relationships and stress after I have completed the entire game and decided to press escape. It would be nice if the player had a journal of some type where he would see relationship progression and if the stress level would be visible at all times. Finally, when you start to play the game there is a lot of random interaction points with nothing showing what they do. So it would be nice to see some text, when you apprach something like: "Milk Vending Machine". Or a "Relaxing chair" or "[Charicters Name] room".
Gameplay: I LOVED IT! As I said before this is an amazing game with an amazing potential. I like that you get some relationship points everytime you interact with an NPC. You are not locked out of content if you mess up which I really appreciate that. I would love to see the game mechanics more interact with the content. So doing maintenance or cleaning could unlock new content. For instance after 3 maintenance you could notice a hole in the stalls. Then buy a camera and do another 3 maintenance to install it. While cleaning you could stumble upon some panties that you decide to jack off or to steal. Personally I loved the game mechanic in Summertime saga where you can steal panties of various girls. Its a minor addition that extends the game for players like me who want to get the most out of the game. Currently, the game sometimes feels a bit too empty. To make the world more immersive you could also add small repeating events. For instance it was really hot to walk in on one of the girls changing. I know that there is a girl whose whole event is based on this and it progresses her story. But you could do similar scenes of accidentaly going in while girls are changing before the steam bath. This doesn't have to influence the story. It could just influence their opinion of you or do nothing at all as these things happen accidentaly, The girls don't have to be nude, they could be in their underwear, towel or showing some sideboob. So to actually see them naked you would have to progress the story. It would be hot and it would break up the monotony of constantly going to take a bath to releave stress. The events should also be short and rare so the players wouldn't get bored seeing the same thing over and over again. They should be just a small random reward to keep the players dopamine levels up. A few quick ideas for repeating events:
That sort of thing. Again, this is my preferences and I'm sure you can come up with more interesting ideas, but some random repeating events would be a great addition.
Visuals: The visuals are amazing! I think that one of the more important things in porn games is the art and you nailed it. I love the chill vibe and appreciate that you actually put music in the game, which a lot of games don't. It would be nice to have a gallery. Maybe a player could buy a camera and unlock the gallery that way, but I digress. Anyway the key takeaway is to keep doing the same amazing art!
Sex/Porn Story: I'm more of a fan of slow burner games so take what a say with a grain of salt. The story is really Porn like. You do favors for the girls so they sudenly want to fuck you. One girl shows you cameras and then sits on the toilets waiting for you to fuck her. I mean this is kind of funny, super unrealistic and just straight out of a porno. I don't mind if thats what you're going for and at the end of the day this is a porn game. I'm not saying that the game has to be story heavy, I like that the dialog is short, yet there are interesting characters and the game doen't take itself too seriously. It's just that the porn is kind of out of nowhere. It doesn't feel well incorporated into the game. You're not really developing relationships with the charicters. The sex scenes themselves are great, but they do seem a bit random.
Random points: After spying on one of the charicters in the bath, I thought that it would unlock a spying spot so I've spent some time walking around but I was mistaken. It would be hot if that was the case, though I am aware that the MC didn't want to spy so it makes sense that it's not an option. I personally love voyeur so I would love to see more content in that direction. I love that the map is not too big, personally I hate these massive empty worlds. When you keep the world quite small its easier to populate it with content. Minigames while cleaning or doing maintenance would be fun, but I'm sure that its not everyone's cup of tea and it does add some additional work to game development. On a second playthrough I decided to follow hints and some of them seemed vague. I'm not sure if that was intentional or not but If I didn't know what to do I would have been very confused. This is a small thing but the improved bed price is annoying. It could just be 4000 and not 3998. For some reason that bothered me lol. Since the maintenance and cleaning doesn not influence gameplay in any way apart from money (as far as I know), there is no reason for you to do cleaning, as it always gives less money.
Anyway, take everything with a grain of salt. This is a great game and it's still in early development so I'm sure it will only get better. I do plan on supporting you on Patreon, once I get my finances in order. You earned yourself a true fan. Hope to see more updates. Cheers!
P.s. sorry for any mistakes or incoherent sentences, english is not my first language
Hello! First of all, thanks for playing and liking it so much that you wrote such a long and constructive comment! Let me address it point by point :D
Bugs: I'm aware of the new game save file problem, I noticed it recently and I'll change it for next version hopefully! About closing all menus, it was deliberate since I didn't want to press escape two times. I will end up doing a poll, to see which way the majority prefers it! I don't mind changing it if enough people want it that way.
About hiding dialogue, you are right that it's a bother. Right now pressing the Tab button does exactly what you want (it goes from hiding text only, to hiding sprites and text, and back to default), but I don't indicate it anywhere so I'll do that.
Game feedback: I agree about feedback! To address your comments about stress and money, I'm thinking the best solution would be to display a small popup that shows exactly the stats affected. Another user requested if the player could change the tasks for the day after when going to sleep, and I think it's a great idea, so might do that.
About the menu on escape, there's a small icon on the tutorial sheet when starting the game precisely because someone before didn't know about it haha I suppose I could force the players to press Escape when the tutorial sheet shows up. The stress level showing up at all times could be an option, but I feel it would distract too much. Another option would be to show up the stress visuals just when it's altered.
The text about what's the interaction about is a good idea!
Gameplay: Thank you!! I hate branching games because I want to do all content in one save file. Some people will dislike it, but I have strong opinions about it haha And yeah more interactions will come for sure. The cleaning and maintenance were just introduced last update, so it was more of a "base" to work on from now on. I like your suggestions about slowly progressing towards something in those scenes.
I agree that the world is empty right now, but that's a consequence of having been doing this for just a few months now, and not a design choice. I want to expand everything, this is not the game I wanted when I started making it, but it's getting there with every update. Surprising characters while they are doing their own things, more repeatable events, more varied schedules, more things in general, trust me, I also want that! I like the suggestions, so I'll write them down :D
Visuals: The next current thing I'm working on is the gallery, since before it didn't make any sense since the game basically had no content. Now there's not much either, but I've received a couple of requests about it so that's happening for this update :) I appreciate the kind words.
Sex/Porn Story: This is very porno like because this is more based on doujins than on any other piece of media. I started the game because I wanted to see some free roaming pixel sex game. When I start reading hentai, if by page 20 there's no sex, I'm usually bored by then. I base characters from hentais I like, I'm not really trying to make some narrative driven game. To me the main point is sex and different sexual things I want to explore, and the narrative to me is just how to get there. Doujin artists starting sex on page 5 with little to no context, or the stupidest plot? That's what I like XD So this is a design thing, I'm sorry this is not what you wanted.
Random points: I also like voyeur! Again, some things you mention are just that I haven't implemented them yet because it's really early in development. About minigames, I'm not against them, I like coding and design, but I'm sure a lot of people would be bothered by them. This again could be something to revisit in the future in the form of polls or something.
About the world, I'm sad to inform you that I want to expand it haha But I'm doing it slowly, working towards having the current areas with enough things to do and characters around, and with the new areas introducing new characters and events. The hints being vague is also a design choice. If I left exactly what to do, it would feel more like a wiki.
Also about cleaning and maintenance, if you don't do them, the stats can get low enough that it affects the mood of the current residents.
And having the price be 3998 is because I knew it would bother people heh.
Thanks a lot for such a nice and thoughtful comment! Took me a while but well worth it! While I will always greatly appreciate Patreon support, please take into consideration what I've said on certain things (stupid porno plot (and more maddening 3998 price tags)), since I don't want you to be disappointed. Anyhow, thank you.
This is not yet a good game, or even a game to be honest, but I do plan to keep doing it one way or the other, mainly because I'm obsessed with it. I work solo on this and take feedback seriously. For example, you mentioned music, and the first release back in May 30, the game didn't have any, until someone pointed it out and I agreed, so I added it. I just need time.
P.s. english is not my first language either :
how to fix black screen on startup
If the game can't start, and you have an nvidia video graphic card:
Let me know if it's something else!
Thanks boss, its now working
Looks nice enough.
I realize this is an early stage build, but seriously, the color and text combinations are awful. Yellow on Green. White on Pink. The pixel letters are hard enough to read. Also there is no visible difference between options like Let's do it/Nevermind, as it is just inverted colors. But with two selections and this color scheme you do not know what is selected and what not. And this is a game made in an engine, does this engine not provie fullscreen or scrollback/history? Scrolling the wheel forwards conversation for both directions. A reminder in the options about the controle scheme would be nice. wasdfspace it seems to be.
Haha yeah the colors are a bit messy and hard to read. I've touched things a bit for the one I'm developing right now (not the next public).
For the buttons it didn't really bother me since I always choose with the mouse and it's obvious, but when choosing with keys it might be difficult to differentiate.
The engine (Godot) is not a visual novel one, it's a generalist one. I have to code everything (which I enjoy!), like the dialogue system. The conversation history will be included eventually, of course.
The fullscreen is included in the next public already, but I still have to make different resolutions options.
Please do not tell me the engine requires to use the actual resolutions. Borderless windowed fullscreen is the way to go. Your current build scales regularly. Meaning, I can resize the window however I like and the game inside responds correctly.
If the build would not resist removing the title bar, it would already have fullscreen (for me). Actually, now that I tried it again, it works. I can remove the title bar with short-cut, but not with my little menu for the same action. Odd. I can activate it with menu, but not deactive it with it.
I have third party tool to use Windows' ability to toggle title bar. The option is there, but there is no button for it. Probably, because you lose the buttons along with the title bar, so you could not re-activate it. So normally I maximize and then remove title bar. There are many indie games without working fullscreen... ;-)
Options for different relavtive text size would be nice of course.
And yeah, I figured out the mouse selecting. Wich looks funny, if both options are highlighted.
The first continue button with the short control scheme must be selected with mouse.
And I have not figured out, if the blue markers are intentionally inconsistent or not. Could be like easter egg hunting. Or not. What I mean, some activateables and doors have blue sign, some do not.
Oh don't worry, what I meant is that the internal resolution is different from the game window size. So right now it's always being rendered at 1920x1080, no matter if you make the game size very small or expand it to fit a 4k monitor.
What I have yet to do, is make different resolutions available so people playing with different displays don't have to load the game at 1080p if they have a smaller monitor, or so it doesn't get blurry when playing at huge ones. You'll still be able to change the window size.
But yeah the fullscreen is going to be already in the game in a couple of days when the public gets released so no problem about that! And soon enough I'll make it so you can also choose borderless window, it's easy in the engine I just have to make it an actual option.
The other things you mention I'll also work on! It's just that this kind of thing takes time and I'm just a guy, so I hope you can understand. I'm slowly adding more features and QoL changes all the time, so feedback like yours help me taking note of problems. They will be addressed.
Also the blue markers are meant to show parts where you don't see a door. If you see a door, there's no reason for a marker, but if there was no marker when at the end of a corridor I feel it would be confusing. About interactions, that's a bit more random yeah XD
Urghhh. Now I get it. Those " signs looking like the pause button are supposed to be sliding doors. In the pictogram dictionary, doors look different, and double bars are pause. If there is no need for blue signs in your grand design, you could consider just using a small door complete with color and texture for dummies like me. So just telling the little blue thingy to use door texture or something like that. And maybe exchange some of the arrows for the door hint as well. They are doors you have to activate. And there is at least one door that is a sliding door from one side and an arrow from the other side.
This is pixel art. I am surprised about those resolution considerations. I would have guessed that it looks the same at basically every resolution available to the usual systems, including small tablets. Also, at least on Windows, there is desktop scaling. The recommended scale is 300% for 4k. Games that do use internal high resolution should handle that differently, of course. But there are possible side effects. Like windows telling an app a much smaller resolution, than the display really has, depending how was asked.
So keep up the good work and do not fuzz about details too much at this stage. I only played for a couple minutes. But in the sea of lewd games, non-vn style games are rare (exclulding the plethora of rpgmaker stuff) . What I mean is an avatar running around like the olden point and click. Maybe the engine even supports clicking where to run. But even wasd is refreshing.
Oh shit! I didn't answer this. For the doors and such, another user suggested somthing similar, having small animations like that, so that's one option.
And thanks! I can eventually add point and click in the engine, there were some requests about that too actually haha. I did that on another project with this engine so it should be -relatively- easy to do, just having to consider some things.
Slowly but surely :D
I don't know man I think the game looks super good
I was not complaining about looks. But yellow/green and pink/white is hard to read. And pixelated letters even more so.
Still, I like how it looks and don't want them to change it
Thanks, I'm glad you like it!!
For people having a hard time reading, I'll probably end up adding a toggleable option to change font color, so then there's peace haha.
This game rocks, good luck
Thanks a lot :)
I love everything about this game, you're doing amazing work and I hope you're able to finish this project with pride :)
Thanks a lot for such a nice comment. I won't be able to forget it anytime soon haha.
comfy.
Thanks, one of my main goals :)
Any chance of making it available on mobile as well?
I don't have much time to port and test everything right now. Not ruling it out forever, but not in the foreseeable future, sorry!
All good! thanks for replying/
This seems very nice so far. I'm playing 0.1.3, but I've noticed a few cases of objects using the wrong textures. I don't know if it's fixed in 0.1.4 or not.
That does not hinder the gameplay, though. Overall, this seems full of potential. I like the aesthetic.
Hello! Yeah I usually leave things like 90% done, then come back and finish them when I'm "fresh" again :p All those ugly assets will be finished soon tho :)
Thanks for the kind words!
Would you ever make a android version or is that not something your looking into doing
Not really looking into it any time soon, sorry about that.
Right now it would take a lot of time for me to port and make sure everything plays on android, and I'm just 1 guy working on this, so it's very low priority at the moment.
that's all good, thankyou for answering my question
Wait so is the Ntr like u get cheated on, or u steal someones girl?
It says Netori which is stealing someone elses girl
oh ok thanks, I didn't know that
As Dabi said, it's about stealing.
If anyone's curious, the MC in the situation is not a jerk, just that the woman in the netori situation is not having a good time emotionally with her husband.
Hi ! Like the game so much !
Thanks a lot :)
Show post...
This dev likes Netorare, would avoid anything he makes
This game doesn't contain NTR. I like it (I love good NTR), but it doesn't fit the game or the main character, so it won't be in it.
Show post...
Lmao imgaine likeing NTR
mac build in the future mayhaps?
I will look into how to do that from the game engine I use :)
good
Love the art style! Feels a bit more 90-ish, or maybe it's just the pompadour. Lol.
Thank you very much! Yeah in my mind it's set late 90s/early 00s :D
Really good beginning to this game. The sprites in particular look great.
The fact its inspired by the 2000s is a real plus for me
Looking forward to future updates
Thanks a lot! Hope you enjoy the journey :D
Hey, good start!! Love the game so far. Story is simple, but overdoing usually makes it boring, so it's good like it is. Also, I hope the h* scenes are animated, it makes all the difference. Wil keep an eye on this one for sure.
Also, please add fullscreen support
Thanks for the feedback! By animated scenes you mean sprites or CG drawings? I'm leaning on animating lots of sprites, but I want to include some old school CGs for special moments.
And yeah, resolution + window options are definitely coming! Thanks for playing!
As long as there is movement it's ok. This game reminds me of Summer Memories, and that game has both sprites and CG scenes if I remember correctly.
That's a big inspiration so it aligns with the project! Please look forward to future updates!
Bring an android version please